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Final Fantasy 7 Revelation Will Let Players Choose Hard Mode From the Start

Final Fantasy 7 Revelation lets players choose Hard Mode at the start, a major change from previous trilogy entries. Here's what it means for gameplay.

Final Fantasy 7 Revelation Will Let Players Choose Hard Mode From the Start

A Direct Response to Player Feedback

Series director Naoki Hamaguchi confirmed that Final Fantasy 7 Revelation will allow players to select the hard difficulty mode at the very beginning of the game. This is a significant departure from the previous entries in the trilogy, which required players to finish the main story before unlocking the harder mode. The announcement targets skilled gamers who prefer an immediate challenge.

In Final Fantasy 7 Remake and Final Fantasy 7 Rebirth, the hard mode was locked behind completing the game. Fans had to play through the entire narrative before accessing the increased difficulty. Hamaguchi explained that player feedback highlighted this limitation. Many wanted to test their skills right away without waiting for the unlock.

The change reflects a direct response to community requests. During the development of the previous games, players frequently asked for an option to start on hard mode immediately. Hamaguchi acknowledged this demand and confirmed the feature for Revelation. The director emphasized that the new system respects the preferences of experienced players.

What This Means for New and Returning Players

The hard mode in the trilogy increases enemy damage and reduces player healing capabilities. It is designed for players who want a tougher experience. By making it available from the start, the developers aim to streamline the experience for those who know what they want.

This update benefits both new and returning players. New players can still start on normal mode and learn the mechanics. Returning players, however, can now dive straight into the challenging experience. The change removes the barrier that previously forced everyone through the same path.

The decision also signals a shift in how the trilogy handles difficulty options. It suggests that future entries may continue this trend of offering more flexibility. Players no longer need to wait until the end of a game to test their skills.

Frequently Asked Questions

Will the hard mode in Revelation be significantly harder than Rebirth? The director confirmed the mode exists, but specific balance details were not disclosed. Players can expect increased enemy strength and reduced healing, consistent with previous entries.

Can players switch difficulty mid-game in Revelation? The announcement focused on starting on hard mode. Mid-game switching was not explicitly confirmed in the initial report.

Does this change apply to all difficulty options? The news specifically highlighted the hard mode. Other difficulty settings were not mentioned in the director's statement.

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